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Choose with confidence
What the numbers on a spec sheet mean for your sound, and which gear suits which player, from first instrument to home studio.
Guitars & bass
Electric and acoustic guitars, basses, amps and pedals.
What guitar string gauges mean, how lighter and heavier strings change feel and tone, and which gauges suit electric and acoustic beginners.
How to choose a guitar amp for practice, recording or gigs: tube vs solid-state vs modeling, how many watts you need, speaker size and useful features.
What matters in a first electric guitar: body style, pickups, scale length, neck feel, budget and the amp you need, so you buy a guitar you keep playing.
Keys & synths
Digital pianos, keyboards, synthesizers and MIDI controllers.
Choose a keyboard size by what you play: 25 and 49 keys for production, 61 for most keyboard players, and 88 weighted keys for learning piano.
How to choose a MIDI controller for music production: number of keys, key action, pads, knobs and faders, DAW integration and connections.
Studio & recording
Audio interfaces, microphones, studio monitors and headphones.
How to choose an audio interface: number of inputs, preamps, phantom power, instrument inputs, sample rate, latency, monitoring and connections.
How dynamic and condenser microphones differ, which suits vocals, podcasts, guitar amps and drums, and why your room matters as much as the mic.
The essential gear for a home recording studio, in the order to buy it: computer and DAW, audio interface, microphone, headphones, monitors and room treatment.
When to use closed-back and open-back headphones in a studio, how impedance affects what you can plug into, and what to look for in studio headphones.
Drums & DJ
Electronic drum kits, pads, DJ controllers and live sound.
How to choose a first DJ controller: two vs four channels, jog wheels, pads, software, standalone vs laptop controllers and the connections you need.
How to choose an electronic drum kit: mesh vs rubber pads, the drum module, hi-hat and kick setups, cymbals, noise for neighbors, and space.
